INTERACTIVE SOLUTIONS
Privateer Arcade (arcade advergame)
This little pseudo-slot machine is meant to raise awareness about privateers in general, an exciting historical attraction in Nova Scotia. Games can be a great way to amuse while generating impressions.
Hovering over sea squares with the mouse cursor allow the players to explore and look for loot and riches, however enemy ships and the perils of the sea pick off crew members. Players are rewarded to a coupon discount for Lane's Privateer Inn.
This game doesn't challenge too much and is easy to play and win. Feedback from both gamers and non-gamers was positive.
The build took around 35 hours.
Grow With Us (experiential adverteaster)
A very limited interaction providing an impression of the employment service that it adverteased: it also directed users to browse a sample database, portals which appeared when a user reached 24 and 48 clicks through.
The only interaction involved is the clicking of the moving elements. Users get the impression that there is a steady stream of both jobs and job seekers on the database, which was the objective of the banner.
For players that click through there are certain rewards... a special event occurs when a user clicks 64 job postings.
The build took about 5 hours.
Click the image above to play Grow With Us in your Flash compatible browser. No Sound. Graphics produced in partnership with Digimax Creative and Design.
Protein Power (knowledge transfer)
This interactive game is embedded within a lesson about protein.
When launched, the user first chooses their weight in either pounds or kilograms. Reminded that they need exactly the same amount of protein in grams as their own body weight (another take-home knowledge point from the course), the user clicks on food items to eat them. The user clicks "stop" as close to 0 as they can... the goal being to reach your target protein intake in one day.
When asked to play the second time, there is a challenge mode which hides the protein amount for each food item. This allows people from different skill levels to check their memory about protein content.
Users that play the game 3-5 times allows users to leave with a general knowledge of what foods contain how much protein. Even if they only played through a few times, they'll know that chicken or steak contains much more protein than milk or an apple. The exact number is less important than the general impression.
This game is live at the SCI-U : Nutrition course in a tab in the upper left. You can also play this game by clicking the image to the right.
The build took about 20 hours.